If it is a decentralized issuer and operator, it needs to ensure continuous issuance and maintain sufficient reserve assetsethereum classic price technical analysis and insurance assets for the issued stablecoins. The insurance assets are used to maintain the price of stablecoins and have been stable at the same level as the legal currency. 1:1 anchoring relationship within the range of small fluctuations.
Another project is Yield Guild Games (YFF), which is a "guild" aimed at the new "play while earning" economy. This union is managed by a decentralized autonomouscan you buy polygon on binance organization (DAO) for those who want to professionally play Axie Infinity and Other people who "play and earn" games provide "scholarship" incentives to share part of their income. Therefore, this decentralized autonomous organization holds NFTs from various Metaverse games, making its governance token YGG an index of game earning economy. Although the project is still in its infancy, there are already more than 4,500 "scholars" with weekly transactions exceeding US$1 million.In recent months, some other "play while earning" mode games have become more and more popular, such as CryptoBlades, Zed Run, Cometh, REVV, etc. In fact, in the "play while earning" mode games have obtained orders. After the jaw-dropping success, this game revolution is very meaningful for big-name game developers. This trend cannot be ignored. In the future, we may see some mature game industry participants begin to incorporate these ideas into their games, and Bring this game mode to a wider audience.
There are three major shackles in the traditional game industryGaming is an industry that covers the world: There are currently more than 2.7 billion gamers in the world, mainly in Asia, Europe and Latin America. In addition, games are firmly integrated into the daily lives of many people: 60% of Americans play video games in some form every day, and video game streaming has 1.2 billion viewers every year. For example, Fortnite is a popular product of Epic Games. Last year, there were more than 350 million live players per month and generated 5.1 billion U.S. dollars in revenue, which shows that even a single game can achieve great success. Some analysts predict that the value of the gaming industry will exceed US$300 billion in the next few years.However, despite the promising development trajectory of the game field, there are still three major shackles:Shackle one, traditional game players don't really "own" anything. Players mainly buy clothing, weapons, props, etc. on in-game items, but even so, last year's consumption in this area still exceeded US$50 billion. However, in addition to improving player performance and game fun, these game items cannot be used for any other purpose, nor can they be sold, lent or mortgaged for any game items purchased by themselves. These purchase transactions are not real investments.Shackle two, the interoperability between traditional games is very limited. To a large extent, many games on the current market are still walled gardens: they are independent of different "game worlds" and have their own items and experiences. Of course, this problem is not surprising! Game developers want to gain complete independent control over their own creative efforts, but what if game developers can collaborate with each other in more complex ways?
Shackle three, traditional games lack business model options. At this stage, more than 80% of total digital game revenue comes from free games (or "freemium games"). In some successful paid games, most of them only get income through the purchase of skins, which will also limit the design space of some developers. Form follows function. As more game developers launch new business models (such as secondary NFT sales commissions), new game forms will also appear.Why the "Playing and Earning" game can get a big explosionAnd Marcus said that the risk of investing in "stable goods" depends on the commodities that support "stable coins". He said: "In my opinion, only'stable coins' backed by cash and very short-term national debt are high-quality'stable coins."
Marcus also said that concerns about the use of "stable coins" for illegal payments also provide regulators with an opportunity to increase the transparency of regulations governing such transactions, although the current use of "stable coins" for daily payments is still rare.Four major studios, Tianmei, Photon, Northern Lights, and Rubik's Cube, are dispatchedWhether it can be realized technically, put it aside, anyway, the concept of "Metaverse metaverse" is on fire again.First, Zhongqingbao, Tom Cat, etc. revealed that they are optimistic about the development direction of Meta Universe. The capital market took advantage of the trend. The stock prices of many A-share game companies have skyrocketed. Later, Pico, the largest domestic VR equipment manufacturer, issued a letter to all employees, disclosing that the company was beaten by Bytedance. Acquisition, it is reported that the purchase price is as high as 9 billion.
CCTV Financial Channel reported that when the technology giants explore the commercial operation of space travel, another internalization path that may change people's living environment will detonate the technology circle this year, and that is the "meta universe".This also made the "meta universe" fire on the table.
It is worth mentioning that a number of well-known manufacturers have recently been reported to have registered Yuan Universe trademarks, such as Tencent’s "King Yuan Universe" and "QQ Yuan Universe", Mihayou’s "Mi Universe", and iQiyi’s "Qing Yu Yuan" "Universe" and the "End-Dollar Universe" of the Perfect World, etc.In addition, according to a competitive inquiry, it was found that game products/brands owned by a number of major Internet companies were preemptively registered as Yuan Universe trademarks.Wang Congqing, president of HTC China, once told CBN: "Several companies recently said that they are companies that do meta-universe games. Suddenly their stocks have risen by 30%. This is understandable from the perspective of entrepreneurs, but it will increase consumption. The consumers and the market feel a bit confused."Indeed, in the capital market, there are often stories of "you love to answer today, but tomorrow you can't afford it", but with the current level of technology, the imagination space of the meta universe has yet to be explored, and the "bullet" must be allowed to fly for a while.
Over a hundred companies preemptively register Yuan universe trademarkFrom a literal point of view, Caishi Culture registered the trademark "Multiverse" as early as 2015.However, it has not much connection with the currently discussed "Metaverse Metaverse". The trademark is classified as [41-Education and Entertainment], which is mainly used to organize cultural exhibitions, education and training, etc.From the above icons, it is not difficult to find that 2021 is the explosive period for registration of related trademarks of "Meta Universe", especially in September.
According to the incomplete statistics of the competition, in 2021, there were about 140 applications for the Meta Universe trademark (with no repetition of the same name). The number of trademark applications from March to September were 3, 11, 4, 9, 18, and 23. 71.On September 6th, Zhongqingbao stated on the official WeChat that it would create a simulated business game "Master Brew" that can map the inner world of players to the meta universe. On September 8, Tom Cat’s Secretary-General stated on the investor relations platform that the company is firmly optimistic about the development direction of Metaverse and has established a special working group for the direction of Metaverse.
Affected by many factors, Zhongqingbao's stock price soared 44% in two days, and many stocks such as Baotong Technology and Tom Cat also rose by their daily limits.It is worth mentioning that after this, although individual companies were issued letters of attention and interviews by the regulatory authorities, they could not bear the enthusiasm of the capital market towards Meta Universe. "Meta Universe" related business labeling applications doubled, and there were about 53 registration applications from September 8th to September 18th.
Focus on game manufacturers/well-known Internet manufacturers, including Tencent, Mihayou, Shengqu, Perfect World, Migu, iQiyi, etc.Specifically, the meta-universe-related trademarks applied for by Tencent are mainly in the form of its product/brand name + meta-universe, such as "Sky Dollar Universe" (Tianmei Studio), "King Yuan Universe" (Game: King Glory), "QQ Yuan Universe" (social product QQ), etc., there are about 9 "Yuan Universe" related trademarks with the same name without repeating statistics.Shanghai Anymen Technology "SOUL Yuan Universe" (social product Soul), Shengqu "Legend Yuan Universe" (Legendary Game IP), iQiyi "Qiyu Yuan Universe" (iqiyi Qiyu series VR glasses).In addition, it also includes Mihayou "Mi Universe", Migu "Migu Yuan Universe", Perfect World "End Dollar Universe", Zulong Game "Zulong Yuan Universe" and other trademarks in the form of company name + Yuan Universe. Application for registration.What needs to be pointed out is that game/Internet manufacturers are keen to register Meta Universe trademarks, and part of the factor is to prevent "trademark cybersquatting."For example, on September 10, a company called Guangzhou Sanhaijing Apparel applied for the registration of 12 meta-universe-related trademarks, and most of the trademarks can be seen as "touching porcelain" at a glance.
Including "Blizzard Element Universe", "Ali Element Universe", "WOW Element Universe", "LOL Element Universe", "DNF Element Universe", etc. Among them, "Light Dollar Universe" is it because both "Photon Yuan Universe" and "Sky Dollar Universe" have been registered by Tencent? Doubtful.In order to prevent the trademark from being registered, Miha
Seeing this, you may wonder to yourself, are all applying for the Meta Universe trademark, can all industry companies create Meta Universe?Regarding this question, it is actually difficult to explain clearly, but it is not difficult to answer. As the ultimate form of the Internet, Metaverse is like a basket, and everything can be put in it, such as games, VR, AI, NFT, social and so on.
But not all companies have the qualifications to enter, and it is actually difficult for ordinary companies to compete fairly with major companies.Which "components" are big factories preparing
If ordinary manufacturers can't contribute to the meta-universe, can the big ones? It depends on how you define the "meta universe".Metaverse refers to a digital universe built with many shared infrastructures, standards and protocols with the three major technologies of XR, AI, and Blockchain as the core.It is not separated from the physical world, but integrated with each other.In March 2021, Roblox was officially listed as the "Meta Universe Concept Stock", which was also regarded as a sign of the successful landing of Meta Universe by the outside world.
Roblox's definition of Metaverse/metaverse products contains eight elements: identity (virtual identity), friends (social), immersion, low latency, diversification, anywhere, economic system and civilization.It can be said that, including product form and concept definition, Roblox is relatively closer to the Metaverse vision, and the game is also the most promising initial form of the metaverse by the market. This is also an important reason why many big companies are working on game creation platforms such as PGC/UGC.
For example, Tencent is not only one of the main shareholders of Roblox, but also responsible for the issuance of Roblox in China; the representative of the emerging Internet giant, ByteDance, was revealed in April this year to invest in the code universe; Lilith, one of the four little dragons in Shanghai, is building a UGC creation platform ——Da Vinci.In fact, judging from the common characteristics of these platforms, they not only have elements such as "virtual identity, social networking, and diversification", but more importantly, they can provide sustainable content to enrich the entire virtual world and give users a deeper sense of immersion.
In addition to working on the content side, hardware equipment upgrades also play a role in enhancing the immersion of the meta universe. At the current stage, it is mainly reflected in the VR/AR level.Facebook CEO Zuckerberg firmly believes that VR is the next generation computing platform. With Oculus Quest2 headset shipments exceeding 5.5 million units, this prediction seems to be becoming a reality.
At the same time, he emphasized that "the primary goal of all our plans is to help realize the meta-universe."In the eyes of the general public, the meta-universe can be referred to or more visualized, just like the "Oasis Oasis World" in the movie "Number One Player". Through a set of VR equipment, the male protagonist Wade Woz entered the virtual world of human salvation-Oasis, and embarked on another journey in life as Parsifal.On August 29, the VR (virtual reality) startup Pico issued a letter to all employees, disclosing that the company was acquired by ByteDance. It is reported that the price negotiated between the two parties was around 8 billion at the beginning, and later rose to more than 9 billion. In addition, there have also been other major game companies talking to Pico.To put it simply, everyone is aiming for the next-generation gaming platform that can promote the development of Metaverse.
Of course, in addition to UGC/PGC, VR, etc., AI is considered to be the most important technical part of Metaverse. On the one hand, AI can empower the continuous and efficient production of content; second, AI can make things in the virtual world mirror the real world.For example, the sci-fi movie "Out of Control Player" released not long ago, its core fun lies in the emergent narrative brought by high-level AI NPCs. That is, NPCs in this world are no different from real people.
From the perspective of the layout of major factories, the AI field is also a section that it attaches great importance to. For example, Tencent builds AI Lab artificial intelligence laboratory; ByteDance acquired AI game technology developer Shenji Intelligent; Lilith invested in AI intelligence technology developer Qiyuan World; Mihayou formed an AI "inverse business" team.Conclusion:
Looking back, it is difficult for us to figure out what components the meta universe needs.It seems that as long as the real world can be more realistically mapped into the virtual world, all products, content, and technologies are just needed. But at this stage, none of them can play a substantive role.